It would feel less tolerant, too.Īll of which gets at the underlying futility of Berghain Trainer, which measures all sorts of parameters involving your facial expression and affect. If we were just a club full of models, pretty people all dressed in black, it would be nice to look at for a half an hour, but god, that would be boring. It’s important to me we preserve some of that heritage, that it still feels like a welcoming place for the original sort of club-goers. The club evolved from the gay scene in Berlin in the nineties. I feel like I have a responsibility to make Berghain a safe place for people who come purely to enjoy the music and celebrate-to preserve it as a place where people can forget about space and time for a little while and enjoy themselves. This, per his interview with Helm, is part of his plan: “But like I said, it’s subjective.” Indeed, subjectivity is essential to the club’s admissions policy and Marquardt has confessed that the composition of the crowd varies based on who’s at the door. “We’ve heard all those things, too,” the man with the barbed wire face tattoos told Helm. Last year, GQ ’s Burt Helm read a series of online posts about gaining access to the club to its chief bouncer, Sven Marquardt. Berghain, you see, is notoriously difficult to enter. Here, then, is the most chilling horror videogame of all time, Berghain Trainer, which employs your camera, microphone, and a series of questions to test if you can get into one of Berlin’s most famous nightclubs. “Hell,” Sartre wrote in No Exit (1944), “is other people.” Presumably, the “especially at a night club”-qualifier was implicit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |